Quick Start - At the Face

This topic is part of the Studio Mapper Quick Start Guide.

Tasks to Complete At the Face

This collection of tasks are commonly undertaken at the face. Time is often limited here, but Studio Mapper is a very efficient digital field book and lets you capture face details quickly and accurately. The steps listed below represent a minimum case; it's possible that more can be done in situ if time allows, but for the purposes of this guide, it is assumed that time restrictions only permit essential tasks and that further map preparation will be completed back at the office (the next section of this Guide).

The information below applies to both face and level mapping.

Tip: If you are using a portable device, automatically display a screen keyboard for easier data entry at the face. Enable screen keyboard mode using the Setup ribbon's On-Screen Keyboard command.

The following example tasks are covered in this section:

  • If face mapping, Capture and store an image of the face. Images can also be captured during level mapping, but it is assumed this isn't a typical workflow.

  • Capture contacts and features by digitizing them. Level mapping will probably include capture of measurements from survey stations to evidence of structure intersects.

  • Add sketches to your map to indicate throw or other useful information.

  • Add comments to your map to indicate the general face location, a tape line measurement or other useful annotations relating to the selected area.

Many other tasks are available, including capturing channel sample and stratigraphic section information, although these apply mainly to face mapping. Vertical section mapping, for example, isn't relevant when mapping backs, for example.

(Face Mapping Task) Capture & Store Face Image

 

At the face, capture a clear image with good lighting.

Make sure all features are easily identifiable as you'll be using the image later to enhance your map.

In particular, if channel or grab sample marks are captured, all sample indicators are easily visible.

For this example, you're only capturing a single face image. For more detailed captures, such as a full or partial heading, multiple images will be required.

For this demonstration, it is assumed the image has been captured by the portable device.

In the Mapping task bar, activate the Pictures tab and click the Add Picture button.

Navigate to your Local Project Folder's Images directory and load the sample image 47_52_170811.JPG.

Use the Edit Image button to scale the image so that it is approximately the same height as the digital map.

How you capture the image is up to you, either using a built in portable device camera or a separate digital device that can be uploaded to your device (or office machine) later.

If you can add the image to your portable device at the face, that's a bonus (see next step).

Tip: adopt a naming convention for your images that matches the convention used for your maps.

Upload the image to your device if you can do so at the face. If you can't, or don't have time, that's fine, you can do it later.

If your image captures more than the face (as in the example image) that's fine, you can scale it to match the map dimensions, or both.

Scaling images is a two-step process; the first two points reposition the image (click twice in the same place to retain the position) and the third point is a drag operation to scale and/or rotate the image. Don't worry if you need to undo your first attempt; just click the Image Reset button and try again.

 

Capture Contacts and Features

If you choose to capture contacts and features at the face, use the Mapping task bar to select the base map and face for your location.

Select the Features tab.

 

Check and adjust your Snap and Auto Node settings using the Draw (Features) ribbon.

Enable Auto Node and disable Auto Snap and Always Snap

On the Features panel, select to add a contact feature that captures the vertical exposed contact that transects the channel markings below.

Digitize by pressing the stylus/finger to the screen (or holding down the left mouse button) and dragging to create a line downward.

Click Done when you're finished.

A new entry appears in the Features grid below (or more if you digitized more structures).

Define any custom attributes for your contact, for example:

  • Lithology: Basalt
  • Grainsize: VeryFine
  • Stratum: 50

Save your project.

Whilst face mapping, when you select a Map, the first available face is automatically selected. Level mapping involves a single 'face' to represent the level, although associated drive maps may be available.

You can georeference a face map before adding features if reference data is available as it will help you define the geology. If so, you can ignore this set of tasks.

Similarly, you could also digitize features back at the office if your captured image is clear enough.

This guide assumes you want to digitize at the face or back features.

Auto Node, if enabled is useful for freeform digitizing of features. If disabled, point-to-point digitizing is performed. It depends on the nature of the geology. More...

Auto Snap will automatically snap to data if it is close to your stylus/cursor/finger on screen. More...

Always Snap will force data snapping at all times. More...

 

Selecting any option activates live digitizing mode. You'll see a Done button appear in the top left corner of the map window as soon as digitizing mode is active.

It isn't important what you digitize for the purpose of this guide. Feel free to experiment with the Polygon and Point feature if you like, clicking Done after each structure is drawn.

You are digitizing into the Geology data object. Other data objects are available, as set up in your system configuration file.

The attributes you can set for each object are defined in your system configuration file, and can be different for each object if you wish, including attributes and visual formatting.

If you're not sure sure which feature belongs to which table entry, you can either select the feature data to highlight both it and the table row, or click a table row to highlight the map data in the map window. Easy!

 

Add Sketches

In the Mapping task bar, select the Sketches tab.

Select any sketch colour, linestyle and width before you sketch.

Then, click the Sketch button to activate sketch mode.

Add a sketch to your map. Sketch a pair of arrows either side of the central, vertical contact structure to indicate throw.

When you've finished sketching, or want to change colour, linestyle or width, click Done.

Sketch data is added to a single per-map "Sketches" object. This data isn't controlled by configuration file contents.

In essence, it's for annotating your maps quickly, commonly using a touch device.

Sketching will always behave as if Auto Node is enabled, regardless of its actual setting.

 

Sketch data, whilst stored independently of your feature/structure data, will still be georeferenced along with other map data.

Sketches can be used to highlight anything of important, such as high sulphide enrichment, highly altered rocks and so on.

 

Add Comments

In the Mapping task bar, select the Comments tab.

Set the Font type to Tahoma and Sizeto 0.25.

Make sure the 3D radio button is selected.

Click New Comment and click or tap somewhere in the lower left corner of the map.

In the Add Comment dialog, select the white colour (index=12), then, enter the text "E3 SOUTH" into the text field.

Click OK to add the comment.

Reposition the text by selecting the new entry in the Comments grid and then the Edit Comment button (as above).

Now, click/tap and drag the comment to a different location (it isn't important where).

Comments are stored within a map-specific comments object (and when the project is saved, a single file).

All subsequent comments added to the map will be of the specified font type and size.

By default, the Font is entered as 3D text (it will scale and rotate with map data). You can change this to 2D text and set the size accordingly if you wish.

You can't edit the font type or size of an existing comment (but you can delete one and add another).

How you annotate your maps is up to you.

You may want to highlight potentially considerable overbreak/underbreak, for example.

Like other map elements, each comment appears as a line item in the grid.

As such, comments can be hidden/shown, highlighted and deleted by selecting the corresponding item in the grid, and conversely, by selecting map or 3D World window comment data.

Next Section: Back at the Office